diff --git a/Better Together/Better Together/UIViews/CharacterManager.swift b/Better Together/Better Together/UIViews/CharacterManager.swift
index 6606a80375e311fef52962f431b92a3e9be1f404..37ac31b30afeeecb7384f40aed4b2efd2c9bdb7f 100644
--- a/Better Together/Better Together/UIViews/CharacterManager.swift	
+++ b/Better Together/Better Together/UIViews/CharacterManager.swift	
@@ -9,6 +9,7 @@ import UIKit
 import MultipeerConnectivity
 import SpriteKit
 
+/// Character Manager manages the preperation of customizations for loading, saving and sending.
 class CharacterManager {
     
     private static let bodies = ["BTBodiesImages.001","BTBodiesImages.002","BTBodiesImages.003","BTBodiesImages.004","BTBodiesImages.005", "BTBodiesImages.006", "BTBodiesImages.007"]
@@ -18,6 +19,8 @@ class CharacterManager {
     private static let rightHands =  ["BTHandsRightImages.001","BTHandsRightImages.002","BTHandsRightImages.003","BTHandsRightImages.004","BTHandsRightImages.005","BTHandsRightImages.006"]
     private static let rightGrabHands =  ["BTHandsRightImagesClosed.001","BTHandsRightImagesClosed.002","BTHandsRightImagesClosed.003","BTHandsRightImagesClosed.004","BTHandsRightImagesClosed.005","BTHandsRightImagesClosed.006"]
     private static let flippedArms = ["BTArmsImagesFlipped.002","BTArmsImagesFlipped.003","BTArmsImagesFlipped.004"]
+    
+    private static let nintyDegrees: Float = 1.5708
     static let sharedInstance: CharacterManager = CharacterManager()
     
     // Contains the configuration of all other players.
@@ -25,10 +28,11 @@ class CharacterManager {
     var allOtherConfigurations = [[String]]()// used on client side
     var preloadedTextures = [SKTexture]()
     
+    
+    // MARK: - Save and load configuration of my own character
     private let handKey = "handKey"
     private let armKey = "ArmKey"
     private let bodyKey = "bodyKey"
-    // private let personFace = "personFace"
     func saveHand(with imageName: String) {
         UserDefaults.standard.setValue(imageName, forKey: handKey)
     }
@@ -45,6 +49,8 @@ class CharacterManager {
         saveHand(with: handName)
     }
     
+    
+    // MARK: - Preperation of data for saving, loading and sending.
     func getMyConfigText() -> [String]? {
         guard let body = UserDefaults.standard.value(forKey: bodyKey) as? String  else { return nil }
         guard let arm = UserDefaults.standard.value(forKey: armKey) as? String else { return nil }
@@ -64,8 +70,6 @@ class CharacterManager {
         return nil
     }
     
-    private static let nintyDegrees: Float = 1.5708
-    
     static func getCustomization(from text: [String]?) -> [UIImage]? {
         guard text != nil else { return nil }
         guard text!.count == 9 else { return nil }