Create audio-visual test track scene
Create a Blender file with a visually compelling layer and an accurate audio layer. The scene should include a pedestrian as the receiver and a car as the source.
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Refactor the Blender script into a Python script to generate the acoustic scene -
Include parameters such as wall thickness, car speed, and the positions of the receiver and source
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Configurable wall and pedestrian distance relative to x-axis -
Configurable wall thickness -
Configurable car speed -
Configurable Receiver
to road distance
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Create a pynamic configuration file for the scene -
Enhance the visual details of the car -
Enhance the visual details of the pedestrian -
Automatic pedestrian camera tracking -
Enhance the visual details of the Geometry
and background
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Create visual layer of Geometry
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Seperate road and sidewalk -
Import and apply road material -
Import and apply wall material -
Import and apply sidewalk material
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Create a video example with auralization
Edited by Lars Heinrichs