Create audio-visual test track scene

Create a Blender file with a visually compelling layer and an accurate audio layer. The scene should include a pedestrian as the receiver and a car as the source.

  • Refactor the Blender script into a Python script to generate the acoustic scene
  • Include parameters such as wall thickness, car speed, and the positions of the receiver and source
  1. Configurable wall and pedestrian distance relative to x-axis
  2. Configurable wall thickness
  3. Configurable car speed
  4. Configurable Receiver to road distance
  • Create a pynamic configuration file for the scene

  • Enhance the visual details of the car

  • Enhance the visual details of the pedestrian

  • Automatic pedestrian camera tracking

  • Enhance the visual details of the Geometry and background

  1. Create visual layer of Geometry
  2. Seperate road and sidewalk
  3. Import and apply road material
  4. Import and apply wall material
  5. Import and apply sidewalk material
  • Create a video example with auralization
Edited by Lars Heinrichs