diff --git a/src/Project/Controllers/ProjectRoleController.cs b/src/Project/Controllers/ProjectRoleController.cs
index 9315d69cc22d2157a92d2e618a3b80aaf0e531da..2e730d6f8f500d9c9e4eb23e451522c0b97c7a5a 100644
--- a/src/Project/Controllers/ProjectRoleController.cs
+++ b/src/Project/Controllers/ProjectRoleController.cs
@@ -1,4 +1,4 @@
-using Coscine.Action;
+using Coscine.Action;
 using Coscine.Action.EventArgs;
 using Coscine.Database.Models;
 using Coscine.Database.ReturnObjects;
@@ -55,6 +55,349 @@ namespace Coscine.Api.Project.Controllers
         [Route("[controller]/{projectId}")]
         public ActionResult<IEnumerable<ProjectRoleObject>> Index(string projectId)
         {
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
+            Console.WriteLine();
             var userModel = new UserModel();
             var roleModel = new RoleModel();
             var projectModel = new ProjectModel();