diff --git a/src/Project/Controllers/ProjectRoleController.cs b/src/Project/Controllers/ProjectRoleController.cs index 9315d69cc22d2157a92d2e618a3b80aaf0e531da..2e730d6f8f500d9c9e4eb23e451522c0b97c7a5a 100644 --- a/src/Project/Controllers/ProjectRoleController.cs +++ b/src/Project/Controllers/ProjectRoleController.cs @@ -1,4 +1,4 @@ -using Coscine.Action; +using Coscine.Action; using Coscine.Action.EventArgs; using Coscine.Database.Models; using Coscine.Database.ReturnObjects; @@ -55,6 +55,349 @@ namespace Coscine.Api.Project.Controllers [Route("[controller]/{projectId}")] public ActionResult<IEnumerable<ProjectRoleObject>> Index(string projectId) { + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); var userModel = new UserModel(); var roleModel = new RoleModel(); var projectModel = new ProjectModel();