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OpenGL

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  • MshViewer

    I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

    The Team

    So far it is just me. If you wanna help me, let me know :D

    Licence

    Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

    Notes

    not continued at the moment. Last commit 2021-08-28

    Update 2024-03-16