#include "Object.h"
#include <iostream>



/////////////////////////////////////////////////////////////////////////
// public constructor/destructor

Object::Object(const char* path)
{
	// open file
	fsMesh.open(path, std::ios::in | std::ios::binary);

	if (!fsMesh.is_open())
		throw std::invalid_argument(std::string("file not found: ") += path);

	// get Chunks
	readChunks();

	// close file
	fsMesh.close();
}

Object::~Object()
{
	//delete Chunk list;	
}


/////////////////////////////////////////////////////////////////////////
// private functions

void Object::readChunks()
{
	// Jump into Mesh2
	fsMesh.seekg(16, std::ios_base::cur);

	do
	{
		chunkHeader* tempHeader = new chunkHeader();

		fsMesh.read(reinterpret_cast<char*>(&tempHeader->name[0]), sizeof(tempHeader->name) - 1);
		fsMesh.read(reinterpret_cast<char*>(&tempHeader->size), sizeof(tempHeader->size));
		tempHeader->position = fsMesh.tellg();

		lChunk.push_back(tempHeader);

		fsMesh.seekg(tempHeader->size, std::ios_base::cur);

		if (!std::strcmp(tempHeader->name, "CL1L"))
			break;
	} while (!fsMesh.eof());

	std::cout << "got all chunks, totaly found: " << lChunk.size() << std::endl;
}


/////////////////////////////////////////////////////////////////////////
// public getter



/////////////////////////////////////////////////////////////////////////
// public functions