diff --git a/MshViewer/Header/Object.h b/MshViewer/Header/Object.h index c7105582f91c5b00d7cd70851bdd63417104c620..1758e665d86095adf636c7833c889bd3898d75e5 100644 --- a/MshViewer/Header/Object.h +++ b/MshViewer/Header/Object.h @@ -4,7 +4,7 @@ #include <fstream> #include <string> -enum mtyp { +enum Mtyp { null, dynamicMesh, cloth, @@ -13,18 +13,16 @@ enum mtyp { shadowMesh = 6 }; -struct chunkHeader { +struct ChunkHeader { char name[5]; std::uint32_t size; std::streampos position; }; -struct modl { +struct Modl { std::string name; - std::uint32_t size; - std::streampos position; std::string parent; - mtyp type; + Mtyp type; std::uint32_t zeroBaseIndex; std::uint32_t renderFlags; struct { @@ -49,13 +47,17 @@ public: private: - std::list<chunkHeader*> lChunkMsh2; - std::list<modl*> lModls; + std::list<ChunkHeader*> lChunkMsh2; + std::list<Modl*> lModls; std::fstream fsMesh; private: - void loadChunks(std::list<chunkHeader*> &destination, std::streampos start, const std::uint32_t end); + void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end); + void analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList); + void analyseGeomChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList); + void analyseSegmChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList); + void analyseClthChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList); public: diff --git a/MshViewer/Source/Object.cpp b/MshViewer/Source/Object.cpp index c0bc51c0394067f00eca50f0381b09a61bdc6cff..06ec2f27149e52c613eae3928d39b11a827dbcb1 100644 --- a/MshViewer/Source/Object.cpp +++ b/MshViewer/Source/Object.cpp @@ -29,96 +29,29 @@ Object::Object(const char* path) loadChunks(lChunkMsh2, fsMesh.tellg(), tempSize); // search for all MODL Chunks - for (std::list<chunkHeader*>::iterator it = lChunkMsh2.begin(); it != lChunkMsh2.end(); it++) + for (std::list<ChunkHeader*>::iterator it = lChunkMsh2.begin(); it != lChunkMsh2.end(); it++) { if (!strcmp("MODL", (*it)->name)) { - modl* tempModl = new modl; - tempModl->size = (*it)->size; - tempModl->position = (*it)->position; - - std::list<chunkHeader*> tempChunks; + Modl* tempModl = new Modl; + // get all subchunks + std::list<ChunkHeader*> tempChunks; loadChunks(tempChunks, (*it)->position, (*it)->size); // evaluate MODL subchunks - for (std::list<chunkHeader*>::iterator it = tempChunks.begin(); it != tempChunks.end(); it++) - { - if (!strcmp("MTYP", (*it)->name)) - { - fsMesh.seekg((*it)->position); - std::uint32_t tempType; - fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType)); - tempModl->type = (mtyp)tempType; - } - - if (!strcmp("MNDX", (*it)->name)) - { - fsMesh.seekg((*it)->position); - fsMesh.read(reinterpret_cast<char*>(&tempModl->zeroBaseIndex), sizeof(tempModl->zeroBaseIndex)); - } - - if (!strcmp("PRNT", (*it)->name)) - { - fsMesh.seekg((*it)->position); - char tempName[33] = { 0 }; - fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size); - tempModl->parent = tempName; - } - - if (!strcmp("NAME", (*it)->name)) - { - fsMesh.seekg((*it)->position); - char tempName[33] = { 0 }; - fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size); - tempModl->name = tempName; - } - - if (!strcmp("FLGS", (*it)->name)) - { - fsMesh.seekg((*it)->position); - fsMesh.read(reinterpret_cast<char*>(&tempModl->renderFlags), sizeof(tempModl->renderFlags)); - } - - if (!strcmp("TRAN", (*it)->name)) - { - fsMesh.seekg((*it)->position); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[0]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[1]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[2]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[0]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[1]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[2]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[3]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[0]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[1]), sizeof(float)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[2]), sizeof(float)); - } - - if (!strcmp("GEOM", (*it)->name)) - { - - } - - if (!strcmp("SWCI", (*it)->name)) - { - fsMesh.seekg((*it)->position); - fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.type), sizeof(tempModl->swci.type)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data1), sizeof(tempModl->swci.data1)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data2), sizeof(tempModl->swci.data2)); - fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data3), sizeof(tempModl->swci.data3)); - } - } - - lModls.push_back(tempModl); + analyseModlChunks(tempModl, tempChunks); //clean up while (!tempChunks.empty()) { - chunkHeader* tempCursor = tempChunks.front(); + ChunkHeader* tempCursor = tempChunks.front(); tempChunks.pop_front(); delete tempCursor; } + + // save Model data + lModls.push_back(tempModl); } } @@ -136,14 +69,14 @@ Object::~Object() ///////////////////////////////////////////////////////////////////////// // private functions -void Object::loadChunks(std::list<chunkHeader*>& destination, std::streampos start, const std::uint32_t end) +void Object::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t end) { // jump to first chunk fsMesh.seekg(start); do { - chunkHeader* tempHeader = new chunkHeader(); + ChunkHeader* tempHeader = new ChunkHeader(); fsMesh.read(reinterpret_cast<char*>(&tempHeader->name[0]), sizeof(tempHeader->name) - 1); fsMesh.read(reinterpret_cast<char*>(&tempHeader->size), sizeof(tempHeader->size)); @@ -171,6 +104,243 @@ void Object::loadChunks(std::list<chunkHeader*>& destination, std::streampos sta } +void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& chunkList) +{ + for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++) + { + if (!strcmp("MTYP", (*it)->name)) + { + fsMesh.seekg((*it)->position); + std::uint32_t tempType; + fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType)); + dataDestination->type = (Mtyp)tempType; + } + + if (!strcmp("MNDX", (*it)->name)) + { + fsMesh.seekg((*it)->position); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->zeroBaseIndex), sizeof(dataDestination->zeroBaseIndex)); + } + + if (!strcmp("PRNT", (*it)->name)) + { + fsMesh.seekg((*it)->position); + char tempName[33] = { 0 }; + fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size); + dataDestination->parent = tempName; + } + + if (!strcmp("NAME", (*it)->name)) + { + fsMesh.seekg((*it)->position); + char tempName[33] = { 0 }; + fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size); + dataDestination->name = tempName; + } + + if (!strcmp("FLGS", (*it)->name)) + { + fsMesh.seekg((*it)->position); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->renderFlags), sizeof(dataDestination->renderFlags)); + } + + if (!strcmp("TRAN", (*it)->name)) + { + fsMesh.seekg((*it)->position); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.scale[0]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.scale[1]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.scale[2]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.rotation[0]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.rotation[1]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.rotation[2]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.rotation[3]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.translation[0]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.translation[1]), sizeof(float)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->tran.translation[2]), sizeof(float)); + } + + if (!strcmp("GEOM", (*it)->name)) + { + // get all subchunks + std::list<ChunkHeader*> tempGeomChunks; + loadChunks(tempGeomChunks, (*it)->position, (*it)->size); + + // evaluate GEOM subchunks + analyseGeomChunks(dataDestination, tempGeomChunks); + + // clean up + while (!tempGeomChunks.empty()) + { + ChunkHeader* tempCursor = tempGeomChunks.front(); + tempGeomChunks.pop_front(); + delete tempCursor; + } + } + + if (!strcmp("SWCI", (*it)->name)) + { + fsMesh.seekg((*it)->position); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->swci.type), sizeof(dataDestination->swci.type)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->swci.data1), sizeof(dataDestination->swci.data1)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->swci.data2), sizeof(dataDestination->swci.data2)); + fsMesh.read(reinterpret_cast<char*>(&dataDestination->swci.data3), sizeof(dataDestination->swci.data3)); + } + } + +} + +void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList) +{ + + for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++) + { + if (!strcmp("SEGM", (*it)->name)) + { + // get all subchunks + std::list<ChunkHeader*> tempSegmChunks; + loadChunks(tempSegmChunks, (*it)->position, (*it)->size); + + // evaluate SEGM subchunks + analyseSegmChunks(dataDestination, tempSegmChunks); + + // clean up + while (!tempSegmChunks.empty()) + { + ChunkHeader* tempCursor = tempSegmChunks.front(); + tempSegmChunks.pop_front(); + delete tempCursor; + } + } + + if (!strcmp("CLTH", (*it)->name)) + { + // get all subchunks + std::list<ChunkHeader*> tempClthChunks; + loadChunks(tempClthChunks, (*it)->position, (*it)->size); + + // evaluate CLTH subchunks + analyseClthChunks(dataDestination, tempClthChunks); + + // clean up + while (!tempClthChunks.empty()) + { + ChunkHeader* tempCursor = tempClthChunks.front(); + tempClthChunks.pop_front(); + delete tempCursor; + } + } + } + +} + +void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList) +{ + for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++) + { + if (!strcmp("SHDW", (*it)->name)) + { + fsMesh.seekg((*it)->position); + /* shadow mesh geometry + + long int - 4 - number of vertex positions + float[3][] - 12 each - vertex positions (XYZ) + long int - 4 - number of edges + short int[4][] - 8 each - edge the following 4 entries from one edge + > short int - 2 - vertex index of this edge, referes to the vertex list + > short int - 2 - Reference into an edge. Defines the target vertex (the local edge vertex of the referenced edge) to which the edge should be dran from the local vertex + > short int - 2 - Second reference into an edge. In all example .msh files I've seen this always refers to the same vertex as the first edge reference + > short int - 2 - MAX_VALUE of short integers (65535). Indicates the end of this edge + */ + + } + + if (!strcmp("MATI", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // material index index into MATL + // long int - 4 - material index + } + + if (!strcmp("POSL", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // list of vertex coordinates + // long int - 4 - number of coordinates stored in this list + // float[3][] - 12 each - XYZ coordinates + } + + if (!strcmp("NRML", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // List of normals + // long int - 4 - number of normal vectores stored in this list + // float[3][] - 12 each - UVW vector for each vertex + } + + if (!strcmp("UV0L", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // List of UV + // long int - 4 - number of UV + // float[2][] - 8 each - UV coordinate + } + + if (!strcmp("STRP", (*it)->name)) + { + fsMesh.seekg((*it)->position); + /* + List of triangles strips. The start of a strip is indicated by 2 entries + with a high bit set (0x8000 or 32768 added). Triangles are listed CW, CCW, + CW, CCW... NOTE: In some meshes this chunk has a trailing short which is not + calculated into the length/size of this chunk or the # of indices. This + short can be ignored. If added to the last polygon it will break it as it + always seems to be 0. + long int - 4 - number of indicies into POSL + short int[] - 2 each - index into POSL the indices will form polygons + */ + } + } +} + +void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList) +{ + for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++) + { + if (!strcmp("CTEX", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // texture name with extension (how long could it be??) + // ascii + } + + if (!strcmp("CPOS", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // list of Vertex coordinates + // long int (4) number of vertex + // float[3][] (12 each) XYZ coordinates + } + + if (!strcmp("CUV0", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // list of UV coordinates + // long int (4) number of UV Coordinates + // float[2][] (8 each) UV coordinate + } + + if (!strcmp("CMSH", (*it)->name)) + { + fsMesh.seekg((*it)->position); + // cloth tirangles + // long int (4) number of points + // long int[3][] (16 each) triangle points defined CCW + } + + } + +} + ///////////////////////////////////////////////////////////////////////// // public getter