Commit 9b3ff7f7 authored by C-Fu's avatar C-Fu
Browse files

adjust vertex shaded to pass information to fragment shaded for light

parent 47c73ed8
......@@ -13,13 +13,17 @@ attribute vec2 a_texcoord;
attribute vec3 a_normal;
varying vec2 v_texcoord;
varying vec4 v_position;
varying vec3 v_normal;
void main()
// Calculate vertex position in screen space
gl_Position = vp_matrix * norm_matrix * m_matrix * a_position;
// Pass texture coordinate to fragment shader
// Pass data to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
v_position = a_position;
v_normal = a_normal;
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment