Commit 40783470 authored by Anakin's avatar Anakin

fixed cloth problem

parent 46c4a166
......@@ -530,7 +530,7 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
std::vector<uint32_t> tempPoly;
// for every triangle..
for (unsigned int i = 0; i < tempSize; i += 3)
for (unsigned int i = 0; i < tempSize * 3; i += 3)
{
tempPoly.clear();
......
......@@ -18,7 +18,7 @@ int main(int argc, char** argv)
scene = OpenGLController::getInstance();
#ifdef _DEBUG
scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
scene->loadMsh("..\\Release\\Msh\\triClothMan.msh");
#endif // DEBUG
do {
......
......@@ -13,6 +13,7 @@ Feel free to use my code the way you like. But remember i used some public libra
licence, too.
### To Do
- rotation problem
- cloth not working correctly
- optional display bones, shadow, collision,...
- integrate into a software:
......
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