Commit 152d436d authored by C-Fu's avatar C-Fu

Calculate vertex position in world space in vertex shaded not in fragment

parent 5191a46f
......@@ -13,7 +13,7 @@ attribute vec2 a_texcoord;
attribute vec3 a_normal;
varying vec2 v_texcoord;
varying vec4 v_position;
varying vec3 v_position;
varying vec3 v_normal;
void main()
......@@ -24,6 +24,6 @@ void main()
// Pass data to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
v_position = a_position;
v_position = vec3(norm_matrix * m_matrix * a_position);
v_normal = a_normal;
}
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