next step: draw each model with it's own texture,
added new example mesh
Release/Msh/128x128Braun.tga
0 → 100644
File added
Release/Msh/128x128Grau.tga
0 → 100644
File added
Release/Msh/128x128Gruen.tga
0 → 100644
File added
Release/Msh/128x128Rot.tga
0 → 100644
File added
Release/Msh/multiModTex.msh
0 → 100644
File added
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