fshader.glsl 281 Bytes
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#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

uniform sampler2D texture;

varying vec2 v_texcoord;

//! [0]
void main()
{
    // Set fragment color from texture
    gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]