VertexColorShader.mv2shdr 459 Bytes
Newer Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 450 core

// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec3 vertexColor;

// Output
out vec3 fragmentColor;

// Values that stay constant for the whole mesh.
uniform mat4 MVP;

void main(){

	// Output position of the vertex, in clip space : MVP * position
	gl_Position =  MVP * vec4(vertexPosition_modelspace,1);

	fragmentColor = vertexColor;

}